<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8517015527431288458</id><updated>2011-08-31T18:28:57.392+03:00</updated><category term='face'/><category term='Resident Evil 5'/><category term='cascada'/><category term='left4dead'/><category term='picaturi sange'/><category term='elice'/><category term='resurse'/><category term='raze lumina'/><category term='de_castle'/><category term='adauga'/><category term='model'/><category term='counter strike 1.6'/><category term='programe'/><category term='cs_alien2'/><category term='cs'/><category term='pe harta'/><title type='text'>mapping-online</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-5722875346946079594</id><published>2009-11-30T12:05:00.022+02:00</published><updated>2010-05-15T22:55:26.977+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><title type='text'>Resident Evil 5</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://api.ning.com/files/HGgYCSwRPE3eqxIv5M0aOQFaLBi3sQZu6Qk4iGg1DFTokflDGlxYn7*3mH-eprGlKPBp8*VzGUkuyDD2mCl4-8UyiUmSnOrC/ResidentEvil5.jpg"&gt;&lt;img style="cursor: pointer; width: 541px; height: 244px;" src="http://api.ning.com/files/HGgYCSwRPE3eqxIv5M0aOQFaLBi3sQZu6Qk4iGg1DFTokflDGlxYn7*3mH-eprGlKPBp8*VzGUkuyDD2mCl4-8UyiUmSnOrC/ResidentEvil5.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Desi jocul acesta a aparut pe 13 Martie 2009, deci acum mai bine de 9 luni, am dorit sa vi-l prezint deoarece chiar merita. Aparut pana acum pe Xbox 360 si Playstation 3, dar si mai tomnatic pe pc jocul este un sequel reusit al seriei clasice Resident Evil, care dupa cum ne-a obisnuit Capcom in Resident Evil 4, nu mai este cu zombi ... Jocul are in primplan pe Chris Redfield, membru in trupele speciale STARS, trimis s-o ajute pe Sheva Alomar sa investigheze un caz terorist in Kijuju, un sat fictional din Africa .&lt;br /&gt;Sper sa va placa !&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UX89tmpiuDA&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/UX89tmpiuDA&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.psphacks.com/wp-content/uploads/2009/04/resident-evil-5.jpg"&gt;&lt;img style="cursor: pointer; width: 497px; height: 372px;" src="http://www.psphacks.com/wp-content/uploads/2009/04/resident-evil-5.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Bafta la kill-uri &lt;img alt="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" border="0" /&gt; .&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Jocul poate fi downloadat numai de pe steam, acesta fiind un blog ce nu incurajeaza pirateria !!!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-5722875346946079594?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/5722875346946079594/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/11/resident-evil-5.html#comment-form' title='2 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/5722875346946079594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/5722875346946079594'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/11/resident-evil-5.html' title='Resident Evil 5'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-9064305418749325287</id><published>2009-08-14T23:18:00.019+03:00</published><updated>2009-11-21T22:22:55.881+02:00</updated><title type='text'>Cum sa creezi o podea reflectorizanta !</title><content type='html'>Poate v-ati dorit vreodata sa stiti cum se face acest lucru. Acest efect este defapt o iluzie, creandu-se de fapt doua incaperi identice, una originala in care se va afla playerul si cealalta care va fi defapt reflexia.&lt;br /&gt;Este extrem de simplu ca idee !&lt;br /&gt;&lt;br /&gt;Pentru inceput creati incaperea (voi creea o incapere simpla pentru o mai buna intelegere)!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SoXJZu57QjI/AAAAAAAAAME/saw64sdKu0s/s1600-h/31213112.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 339px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SoXJZu57QjI/AAAAAAAAAME/saw64sdKu0s/s400/31213112.bmp" alt="" id="BLOGGER_PHOTO_ID_5369919574634086962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Dupa care duplicati ( copy - paste ) fiecare element din camera, mai putin podeaua; adica ziduri, tavan, si alte elemente de decor ( toate deodata tinand apasat tasta &lt;span style="font-weight: bold;"&gt;CTRL&lt;/span&gt; si selectand fiecare element ) .&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SoXJaAw4XeI/AAAAAAAAAMM/TVcq8pmwvRU/s1600-h/6523424243.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 312px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SoXJaAw4XeI/AAAAAAAAAMM/TVcq8pmwvRU/s400/6523424243.bmp" alt="" id="BLOGGER_PHOTO_ID_5369919579427986914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Rotiti duplicatul la 180 de grade ca si cum ar fi cu capul in jos !&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SoXJaYKH0RI/AAAAAAAAAMU/PnA9A_i7TV4/s1600-h/62422424234.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 312px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SoXJaYKH0RI/AAAAAAAAAMU/PnA9A_i7TV4/s400/62422424234.bmp" alt="" id="BLOGGER_PHOTO_ID_5369919585707872530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Selectati duplicatul -&gt; &lt;span style="font-weight: bold;"&gt;Tools&lt;/span&gt; -&gt; &lt;span style="font-weight: bold;"&gt;Flip Objects&lt;/span&gt; -&gt; &lt;span style="font-weight: bold;"&gt;Horizontally&lt;/span&gt; si ar trebuie sa arate cam asa :&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SoXJax9J1zI/AAAAAAAAAMc/xpq0jsjusAw/s1600-h/73241242423.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 313px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SoXJax9J1zI/AAAAAAAAAMc/xpq0jsjusAw/s400/73241242423.bmp" alt="" id="BLOGGER_PHOTO_ID_5369919592632801074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Dupa ce prelungiti peretii incaperilor pentru a se uni la fix, dati &lt;span style="font-style: italic;"&gt;click dreapta&lt;/span&gt; pe &lt;span style="font-style: italic;"&gt;podea&lt;/span&gt; -&gt; &lt;span style="font-weight: bold;"&gt;Tie to Entity&lt;/span&gt; si la &lt;span style="font-style: italic;"&gt;Class&lt;/span&gt; alegeti &lt;span style="font-weight: bold;"&gt;func_wall&lt;/span&gt; .&lt;br /&gt;La &lt;span style="font-style: italic;"&gt;Attributes&lt;/span&gt; setati urmatoarele :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Render Mode&lt;/span&gt; : Texture&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FX Amount&lt;/span&gt; : 100&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img196.imageshack.us/img196/9325/4123124444444.png"&gt;&lt;img style="cursor: pointer; width: 401px; height: 637px;" src="http://img196.imageshack.us/img196/9325/4123124444444.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Si cam asta este tot cu podeaua reflectorizanta ! In acelasi mod, cu putina imaginatie puteti creea si oglinzi, apa si multe altele . Cam asa va arata la sfarsitul compilarii .&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SoXM0TMnieI/AAAAAAAAAMs/HF5yHyWERjE/s1600-h/reflect_floor0000.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SoXM0TMnieI/AAAAAAAAAMs/HF5yHyWERjE/s400/reflect_floor0000.bmp" alt="" id="BLOGGER_PHOTO_ID_5369923329587644898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.google.com/mobile/images/notebook-48x48.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 48px; height: 48px;" src="http://www.google.com/mobile/images/notebook-48x48.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Notes &lt;/span&gt;: Aceasta iluzie nu creeaza si reflexia playerilor,fumului de Smoke Grenade ori exploziei de grenada ci doar a ambiantei, elementelor puse de voi in prealabil.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img39.imageshack.us/img39/8826/downloadiconsmall.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 54px; height: 60px;" src="http://img39.imageshack.us/img39/8826/downloadiconsmall.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A &lt;a style="font-weight: bold; color: rgb(255, 0, 0);" href="http://www.fileshare.ro/1949520414.64"&gt;simple map&lt;/a&gt; for a better understand !&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sper ca ati inteles ce am prezentat aici &lt;span&gt;&lt;a href="http://www.blogger.com/%27javascript:add_smilie%28"&gt;&lt;img src="http://forum.softpedia.com/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;/a&gt; &lt;/span&gt; !&lt;br /&gt;Numai bine !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-9064305418749325287?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/9064305418749325287/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/08/cum-sa-creezi-o-podea-reflectorizanta.html#comment-form' title='1 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/9064305418749325287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/9064305418749325287'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/08/cum-sa-creezi-o-podea-reflectorizanta.html' title='Cum sa creezi o podea reflectorizanta !'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5j9BuPTca80/SoXJZu57QjI/AAAAAAAAAME/saw64sdKu0s/s72-c/31213112.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-1464051212357878631</id><published>2009-08-08T01:23:00.009+03:00</published><updated>2009-08-08T17:26:24.778+03:00</updated><title type='text'>Save Mission - Start Project</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="cursor: pointer; width: 400px; height: 80px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/Smh7HSAjg0I/AAAAAAAAAKc/c1yIeLoUl2U/s400/634242.bmp" alt="" id="BLOGGER_PHOTO_ID_5361670721408041794" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.daveanddi.com/assets/images/Half-Life-Box.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 257px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SmhzPPFGjdI/AAAAAAAAAJs/PUCWFbVu3Oo/s400/12.gif" alt="" id="BLOGGER_PHOTO_ID_5361662061967740370" border="0" /&gt;&lt;/a&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face  {font-family:"Monotype Corsiva";  panose-1:3 1 1 1 1 2 1 1 1 1;  mso-font-charset:0;  mso-generic-font-family:script;  mso-font-pitch:variable;  mso-font-signature:647 0 0 0 159 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal  {mso-style-parent:"";  margin:0cm;  margin-bottom:.0001pt;  mso-pagination:widow-orphan;  font-size:12.0pt;  font-family:"Times New Roman";  mso-fareast-font-family:"Times New Roman";} @page Section1  {size:612.0pt 792.0pt;  margin:72.0pt 90.0pt 72.0pt 90.0pt;  mso-header-margin:35.4pt;  mso-footer-margin:35.4pt;  mso-paper-source:0;} div.Section1  {page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable  {mso-style-name:"Table Normal";  mso-tstyle-rowband-size:0;  mso-tstyle-colband-size:0;  mso-style-noshow:yes;  mso-style-parent:"";  mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 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 mso-pagination:widow-orphan;  font-size:12.0pt;  font-family:"Times New Roman";  mso-fareast-font-family:"Times New Roman";} @page Section1  {size:612.0pt 792.0pt;  margin:72.0pt 90.0pt 72.0pt 90.0pt;  mso-header-margin:35.4pt;  mso-footer-margin:35.4pt;  mso-paper-source:0;} div.Section1  {page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable  {mso-style-name:"Table Normal";  mso-tstyle-rowband-size:0;  mso-tstyle-colband-size:0;  mso-style-noshow:yes;  mso-style-parent:"";  mso-padding-alt:0cm 5.4pt 0cm 5.4pt;  mso-para-margin:0cm;  mso-para-margin-bottom:.0001pt;  mso-pagination:widow-orphan;  font-size:10.0pt;  font-family:"Times New Roman";} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;span style="text-decoration: underline;"&gt;A&lt;/span&gt;cum m-am reprofilat pe &lt;span style="font-weight: bold;"&gt;mod&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;-uri&lt;/span&gt; de &lt;span style="font-style: italic;"&gt;Half-Life&lt;/span&gt;, dupa o perioada asa de indelungata de absenta.&lt;/p&gt;&lt;p style="text-align: left;"&gt;Ce este mai exact un &lt;span style="font-weight: bold;"&gt;mod&lt;/span&gt; ati putea intreba ? Pai daca ati jucat vreodata &lt;span style="font-weight: bold;"&gt;HL:Opposing Force&lt;/span&gt; sau &lt;span style="font-weight: bold;"&gt;HL:Blue Shift&lt;/span&gt; stiti cu siguranta ( asta bineinteles daca ati jucat &lt;span style="font-weight: bold;"&gt;Half-Life&lt;/span&gt; insusi ) .&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt;Ca sa va dau cel mai bun exemplu, pentru ca stiu ca l-ati jucat cu totii , un mod &lt;span&gt;&lt;span&gt;&lt;span style="font-style: italic;"&gt;Multiplayer&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;de Half-Life este insusi &lt;span style="font-weight: bold;"&gt;Counter-Strike &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/Smh7v-fSZ5I/AAAAAAAAAKk/FLq-50q3slo/s1600-h/232455.jpg"&gt;&lt;img src="http://forum.softpedia.com/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;/a&gt; !&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;Yup , &lt;span style="font-style: italic;"&gt;Counter-Strike&lt;/span&gt; este un mod, un derivat de la Half Life. Stiu ca pare putin ciudat pentru cei care nu stiu despre ce e vorba, dar asa este .Modul Counter-Strike este mult schimbat ca arme si strategie dar nu numai ci si ca elemente ce tin de fizica lucrurilor ( de exemplu viteza playerilor, acceleratia si o parte gravitatie ) .&lt;br /&gt;&lt;/div&gt;Acesta este un mod &lt;span style="font-style: italic;"&gt;multiplayer&lt;/span&gt;, fiecare harta din el creind povestea sa diferita, fara o poveste unitara asa cum poate fi de multe ori modul &lt;span style="font-weight: bold;"&gt;Sven-Coop&lt;/span&gt;, de care sunt sigur ca ati auzit.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/Snytu4xc-QI/AAAAAAAAALU/HR1D4z5d_3Y/s1600-h/14.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 247px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/Snytu4xc-QI/AAAAAAAAALU/HR1D4z5d_3Y/s400/14.jpg" alt="" id="BLOGGER_PHOTO_ID_5367355876944181506" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;Oricum, n-am venit sa va tin discursuri despre mod-uri , sper ca ati inteles despre ce e vorba , si sper ca va voi putea antrena intr-o poveste fascinanta in mod-ul&lt;span style="font-weight: bold; font-style: italic;"&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Single-Player&lt;/span&gt; la care lucrez acum.&lt;br /&gt;modul se numeste &lt;span style="font-weight: bold;"&gt;&gt;&gt; HL: Save Mission &lt;&lt;, &lt;/span&gt;&lt;span&gt;&lt;hl:save&gt;nu are nicio pagina oficiala pe internet momentan, asa ca acesta este un anunt in premiera al modului &lt;span&gt;&lt;span style="font-weight: bold;"&gt;Half Life : Save Mission&lt;/span&gt; &lt;/span&gt;.&lt;/hl:save&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;hl:save&gt;&lt;br /&gt;&lt;br /&gt;&lt;/hl:save&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;&lt;span style="font-size:180%;"&gt;Modul Misiune de salvare&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;( Tradus in romana )&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt; ... compune mai multe misiuni in care jucatorul va trebui sa salveze diferite personaje interesante, totul terminandu-se cu salvarea in masa a mai multor ... carectere inportante de pe parcursul jocului .&lt;br /&gt;&lt;br /&gt;Putin bizar nu &lt;a href="http://www.blogger.com/%27javascript:add_smilie%28"&gt;&lt;img src="http://forum.softpedia.com/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;/a&gt; ? Mai multe detalii nu as da pentru ca as strica surpriza .&lt;br /&gt;&lt;br /&gt;Orice  contributie este binevenita, la fel ca si orice persoana care doreste sa contribuie la acest mod intr-un fel sau altul.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Acum as dori sa va prezint doar "cateva" ( fiind cuvantul de baza )   screen-shooturi despre munca depusa pana la ora actuala.&lt;br /&gt;Voi updata cu poze acest blog de cate ori voi avea ocazia sa lucrez.&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SnyoQOC9FkI/AAAAAAAAALE/g0r_z80Lkfw/s1600-h/sm_2babto20000.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SnyoQOC9FkI/AAAAAAAAALE/g0r_z80Lkfw/s400/sm_2babto20000.bmp" alt="" id="BLOGGER_PHOTO_ID_5367349852520650306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SnyoQdmBeGI/AAAAAAAAALM/WADkYBaYJTo/s1600-h/SM_20002.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SnyoQdmBeGI/AAAAAAAAALM/WADkYBaYJTo/s400/SM_20002.bmp" alt="" id="BLOGGER_PHOTO_ID_5367349856694270050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;span&gt;Numai bine in continuare &lt;a href="http://www.blogger.com/%27javascript:add_smilie%28"&gt;&lt;img src="http://forum.softpedia.com/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;/a&gt; !&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-1464051212357878631?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/1464051212357878631/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/08/save-mission-start-project.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/1464051212357878631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/1464051212357878631'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/08/save-mission-start-project.html' title='Save Mission - Start Project'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5j9BuPTca80/Smh7HSAjg0I/AAAAAAAAAKc/c1yIeLoUl2U/s72-c/634242.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-2607420188083650115</id><published>2009-08-08T00:50:00.006+03:00</published><updated>2009-08-08T01:15:52.344+03:00</updated><title type='text'></title><content type='html'>Dupa o perioada indelungata de absenta m-am reintors in industrie cu o noua harta care sper sa va placa si sa va destinda pe toti. Harta se numeste &lt;span style="font-weight: bold;"&gt;gg_hawaii&lt;/span&gt;, este dedicata tipului de joc Gun Game, care are destui adepti in strainatate si nu numai.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/SnyluCcHuxI/AAAAAAAAAKs/PYI8ZpwKxxk/s1600-h/1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/SnyluCcHuxI/AAAAAAAAAKs/PYI8ZpwKxxk/s400/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5367347066266172178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SnyluDCK22I/AAAAAAAAAK0/qaNK4dD6Mik/s1600-h/3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SnyluDCK22I/AAAAAAAAAK0/qaNK4dD6Mik/s400/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5367347066425760610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/Snylue5g8BI/AAAAAAAAAK8/u8bDbwyAV1k/s1600-h/5.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/Snylue5g8BI/AAAAAAAAAK8/u8bDbwyAV1k/s400/5.jpg" alt="" id="BLOGGER_PHOTO_ID_5367347073905651730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fpsbanana.com/mirrors/startdl/1?path=http://files.fpsbanana.com/maps/gg_hawaii&amp;amp;sectionid=4881229&amp;amp;ext=rar"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Good fun !&lt;br /&gt;&lt;br /&gt;Ma bucur sa vad ca dupa absenta mea mapping-ul nu e mort, asa cum parea dupa caderea RoMappers-ului; dar o alta surpriza, nu numai ca nu e mort, dar a luat si adepti noi, invatacei care se descurca bine si progreseaza fluent . Pe langa asta nu numai mapping-ul de CS 1.6 a luat o intorsatura buna, dar nici Half Life-ul nu e mort , de data asta as putea spune eu cu putin noroc si sunt mandru sa spun ca si multumita mie &lt;img src="http://forum.softpedia.com/style_emoticons/default/biggrin.gif" id="smid_4" valign="absmiddle" alt="biggrin.gif" /&gt; ! Ca tot vorbeam de Half Life, cititi articolul urmator ...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-2607420188083650115?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/2607420188083650115/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/08/dupa-o-perioada-indelungata-de-absenta.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/2607420188083650115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/2607420188083650115'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/08/dupa-o-perioada-indelungata-de-absenta.html' title=''/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5j9BuPTca80/SnyluCcHuxI/AAAAAAAAAKs/PYI8ZpwKxxk/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-5382861968781178621</id><published>2009-03-28T23:08:00.010+02:00</published><updated>2010-01-16T21:57:21.339+02:00</updated><title type='text'>Overview la hartile noastre</title><content type='html'>Ei bine, am ajuns si aici. Ai o harta frumoasa, doresti un overview la ea?&lt;br /&gt;&lt;br /&gt;(pentru cei ce nu stiu ce inseamna overview: overview-ul este o imagine de sus a hartii cu locatia jucatorilor in timp real, ce o poti vizualiza in modul spectator)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pasul nr. 1&lt;/span&gt;&lt;br /&gt;Steam ori Non-steam avem shortcut al jocului Counter Strike 1.6 pe desktop, corect? Click dreapta pe iconita si la "Target" dupa tot path-ul spre joc, adaugam: "–console –dev" (fara ghilimele). Dam ok si inchidem.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pasul nr. 2&lt;/span&gt;&lt;br /&gt;Intram in joc si schimbam rezolutia jocului la 1024x768 pentru o calitate cat mai buna a imaginii hartii. Inchidem jocul si il restartam.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pasul nr. 3&lt;/span&gt;&lt;br /&gt;Deschidem jocul, iar in consola (pe tastatura ~) scriem "map numele_hartii_tale". Dupa ce am intrat in joc, deschidem din nou consola si tastam "dev_overview 1".&lt;br /&gt;Dupa aceasta ar trebui sa aveti harta de sus, cu o culoare verde pe langa si numere sus :&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5j9BuPTca80/S1IX_qKY5_I/AAAAAAAAAPw/SfAr5AIAPUI/s1600-h/image-117D_49C26C31.jpg"&gt;&lt;img style="cursor: pointer; width: 401px; height: 300px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/S1IX_qKY5_I/AAAAAAAAAPw/SfAr5AIAPUI/s320/image-117D_49C26C31.jpg" alt="" id="BLOGGER_PHOTO_ID_5427426883351930866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;(I&lt;span style="font-family:arial;"&gt;maginea respectiva nu are numerele in partea de sus deaorece&lt;br /&gt;fisierele sursa s-a pierdut.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Acum, facem screen cu "F5" pe tastatura. Deschidem din nou consola, si scriem "dev_overview 2". Prin aceasta comanda, aducem aceeasi imagine pe ecran insa fara valorile (numerele de sus). Facem din nou screen "F5". Si iesim din joc.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Pasul nr. 4&lt;/span&gt;&lt;br /&gt;Acum avem doua imagini in format .bmp cu harta noastra de sus in folderul &lt;span style="font-weight: bold;"&gt;/cstrike&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/S1IX_xweOXI/AAAAAAAAAP4/8R94vZUHB3I/s1600-h/image-9C01_49C26C31.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 268px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/S1IX_xweOXI/AAAAAAAAAP4/8R94vZUHB3I/s320/image-9C01_49C26C31.jpg" alt="" id="BLOGGER_PHOTO_ID_5427426885390711154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Le copiem in alta locatie. Avem o imagine overview insa inca nu le putem folosi. &lt;span style="color: rgb(255, 0, 64);"&gt;Aceasta imagine trebuie sa fie in format 8 biti&lt;/span&gt;. Daca avem Photoshop sau MS Paint ar trebui sa fie usor, altfel cautati pe &lt;a href="http://www.google.ro/" class="postlink"&gt;&lt;span style="text-decoration: underline;"&gt;google&lt;/span&gt;&lt;/a&gt; cum puteti crea/modifica poze in format .bmp si 8 biti. Dupa ce am modificat imaginile in format 8 biti, alegem poza fara valori/numere deasupra si o copiem in folderul &lt;span style="font-weight: bold;"&gt;/cstrike/overviews&lt;/span&gt; (daca nu il aveti, faceti unul), cu numele hartii, ex. &lt;span style="text-decoration: underline;"&gt;ka_sienna.bmp&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pasul nr. 5&lt;/span&gt;&lt;br /&gt;Acum, ne ducem in folderul &lt;span style="text-decoration: underline;"&gt;/cstrike/overviews&lt;/span&gt; si copiem un fisier .txt de acolo si-l redenumim cu numele hartii noastre, ex: ka_sienna.txt si-l modificam cu valorile din imaginea facuta de noi cu valori/numere sus.&lt;br /&gt;&lt;br /&gt;In fisierul .txt, acolo unde scrie "Zoom" copiem numarul din fotografie de dupa "Zoom". In cazul nostru 4.68 (insa la voi va fi altul). La "Origin", copiem din fotografie valorile din paranteza, de dupa "Origin", in cazul nostru 288 -400 140 (insa la voi va fi altul, desigur &lt;img src="http://www.romanianmappers.org/forum/images/smilies/smile.png" alt=":)" title="smilie" /&gt;). Pe urma la "Rotated", daca valoarea in imagine este "1" trecem 1, daca e "0", trecem "0". La "Image", trecem calea spre poza fara valori/numere din folderul &lt;span style="text-decoration: underline;"&gt;/cstrike/overviews&lt;/span&gt;, ex. IMAGE "overviews/ka_sienna.bmp", iar la "Hight" copiem din poza cu valori, valoarea de dupa "Z Max", in cazul nostru -41 (la voi e diferit, sâc!). Salvam fisierul cu numele hartii si-l copiem in folderul &lt;span style="text-decoration: underline;"&gt;/cstrike/overviews&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Iata si o imagine din joc cu overview-ul in partea stanga a ecranului:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/S1IYAMODI0I/AAAAAAAAAQA/BUpWG48KZGg/s1600-h/image-371D_49C26C31.jpg"&gt;&lt;img style="cursor: pointer; width: 401px; height: 300px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/S1IYAMODI0I/AAAAAAAAAQA/BUpWG48KZGg/s320/image-371D_49C26C31.jpg" alt="" id="BLOGGER_PHOTO_ID_5427426892494086978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cam asta a fost tot, daca aveti nelamuriri, intrebari, sugestii ori corectii, spuneti-le aici! Bafta!  &lt;img src="http://www.romanianmappers.org/forum/images/smilies/pwned.gif" alt=":pada:" title="pwned" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tutorial creat de tizu !&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-5382861968781178621?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/5382861968781178621/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/03/overview-la-hartile-noastre.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/5382861968781178621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/5382861968781178621'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/03/overview-la-hartile-noastre.html' title='Overview la hartile noastre'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5j9BuPTca80/S1IX_qKY5_I/AAAAAAAAAPw/SfAr5AIAPUI/s72-c/image-117D_49C26C31.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-554672930047281667</id><published>2009-03-23T17:46:00.049+02:00</published><updated>2010-01-16T21:24:26.189+02:00</updated><title type='text'>Setari avansate la light_environment !</title><content type='html'>Salut, probabil ati vazut in multe harti clasice, si nu numai, umbre complexe, care vin din diferite unghiuri si bat pe anumite distante ! Pe toate hartile au devenit atat de comune incat v-ati obisnuit cu ele, si daca acestea lipsesc atunci harta nu vi se pare in regula ! Ca sa intelegeti importanta umbrelor am pus 2 exemple :&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img299.imageshack.us/img299/8929/photoscapeeffect3sec.gif" alt="Image hosting by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;Poate ati dorit vreodata sa stiti cum se face acest lucru, deci este foarte simplu. Pentru inceput creati harta cu tot restul, dupa care amplasati un &lt;span style="font-weight: bold;"&gt;light_environment&lt;/span&gt; pe harta voastra !&lt;br /&gt;&lt;br /&gt;Selectati, dati click dreapta -&gt; &lt;span style="font-weight: bold;"&gt;Proprietes&lt;/span&gt; si la &lt;span style="font-style: italic;"&gt;Attributes&lt;/span&gt;  setati :&lt;br /&gt;In dreapta sus aveti un &lt;span style="font-weight: bold;"&gt;cerc negru&lt;/span&gt; cu o linie pe el ( marcat cu rosu in poza ), acela este un compas de unde puteti seta in ce parte sa cada umbrele , sau fizic spus, in ce parte sa bata "soarele" ! Directia este vazuta de sus !&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img208.imageshack.us/img208/5286/12312v.png" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pitch&lt;/span&gt; : ( intre 1 si 90 ) de aici puteti seta marimea umbrei, prin setarea unghiului de cadere a luminii. Este destul de complicat sa se calculeze aceasta, asa ca uitati un tabel pentru valorile cele mai utilizate... si lungimea umbrei, raportat la inaltimea aproximativa a zidului !&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;   &lt;/span&gt;   &lt;table style="width: 466px; height: 113px;" border="1"&gt;     &lt;tbody&gt;&lt;tr&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;b&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Valoare (la pitch)&lt;/span&gt;&lt;/b&gt;         &lt;/div&gt;       &lt;/td&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;            &lt;b&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Lungimea Umbrei&lt;/span&gt;&lt;/b&gt;         &lt;/div&gt;       &lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;-90&lt;br /&gt;&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;           0 ( inexistenta )&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;-60&lt;br /&gt;&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;30% (din zid)&lt;br /&gt;&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;-45&lt;br /&gt;&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;100% (exact inaltimea zidului)&lt;br /&gt;&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;-30&lt;br /&gt;&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;       &lt;td class="text" width="50%"&gt;         &lt;div align="center"&gt;           &lt;span style=";font-family:Arial;font-size:85%;"  &gt;130% (un zid jumatate)&lt;br /&gt;&lt;/span&gt;         &lt;/div&gt;       &lt;/td&gt;     &lt;/tr&gt;               &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Valorile se scriu cu "&lt;span style="font-weight: bold;"&gt;-&lt;/span&gt;" in fata !&lt;br /&gt;Si cam asta este tot ! Sper ca v-a placut ce v-am prezentat aici ! Succes !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-554672930047281667?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/554672930047281667/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/03/cum-sa-creezi-umbre-pe-harta.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/554672930047281667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/554672930047281667'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/03/cum-sa-creezi-umbre-pe-harta.html' title='Setari avansate la light_environment !'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-2565912975537792671</id><published>2009-02-22T12:14:00.000+02:00</published><updated>2009-02-22T12:15:08.344+02:00</updated><title type='text'>Suprafete alunecoase [func_friction]</title><content type='html'>Va intrebati probabil cum puteti da suprafetei de gheata din harta ta, senzatia de alunecare. Ei bine, ai nevoie de entitatea &lt;span style="font-weight: bold;"&gt;func_friction&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Fa un block acolo unde vrei ca jucatorul sa alunece cu textura "Null" (recomand ca acea suprafata sa fie cat mai putin regulata, astfel ii vei da o nota de realism suprafetei).&lt;br /&gt;&lt;br /&gt;Pe urma, da-i block-ului entitatea &lt;span style="font-weight: bold;"&gt;func_friction&lt;/span&gt; (CTRL+T)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.cs-maps.jolt.co.uk/tutorials/friction1.jpg" alt="Imagine" /&gt;&lt;br /&gt;&lt;br /&gt;Acolo unde scrie "&lt;span style="font-style: italic;"&gt;Percentage of standard (0-100)&lt;/span&gt;" va trebui sa setezi o valoare/un numar de la 0 la 100. &lt;span style="font-weight: bold;"&gt;Cu cat valoarea este mai mica, cu atit mai lunecoasa este suprafata&lt;/span&gt;. De asemenea, daca block-ul este apa sau gheata, nu uita sa dai acestei entitati proprietatea "&lt;span style="font-style: italic;"&gt;Render Mode&lt;/span&gt;" de la 0 la 255 (opac).&lt;br /&gt;&lt;br /&gt;Vedeti cat de simplu e?! Succes!   &lt;img src="http://www.romanianmappers.org/forum/images/smilies/bye.gif" alt=":papa:" title="bye" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tutorial creat de tizu .&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-2565912975537792671?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/2565912975537792671/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/02/suprafete-alunecoase-funcfriction.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/2565912975537792671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/2565912975537792671'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/02/suprafete-alunecoase-funcfriction.html' title='Suprafete alunecoase [func_friction]'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-3898593243929889180</id><published>2009-02-08T15:05:00.010+02:00</published><updated>2010-01-16T21:22:35.094+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pe harta'/><category scheme='http://www.blogger.com/atom/ns#' term='model'/><category scheme='http://www.blogger.com/atom/ns#' term='face'/><category scheme='http://www.blogger.com/atom/ns#' term='adauga'/><title type='text'>Cum sa adaugam modele unei harti !</title><content type='html'>Probabil v-ati intrebat vreodata cum se face acest lucru si v-ati dorit sa stiti cum sa adaugati modele hartii voastre. Prin acest tutorial o sa incerc sa va explic cum sa faceti acest lucru.&lt;br /&gt;&lt;br /&gt;Pentru inceput creati o entitate cu Entity Tool. Dati click dreapta -&gt; &lt;span style="font-weight: bold;"&gt;Proprietes&lt;/span&gt; -&gt; si la&lt;span style="font-weight: bold;"&gt; Class&lt;/span&gt;  alegeti &lt;span style="font-weight: bold;"&gt;cycler_sprite&lt;/span&gt;. La &lt;span style="font-style: italic;"&gt;Attributes&lt;/span&gt; setati urmatoarele :&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Model&lt;/span&gt; : browse pana la modelul dorit de voi, in cazul meu un copac , &lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;bigtree.mdl&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/2725/2ssss.png" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;Pentru pozitionat este mai greu. Modelul creat de voi, in hammer va fi un cub mov/rozaliu, deci nu va veti putea orienta prea mult dupa acest lucru, deci va trebui pentru inceput sa il lipiti de pamant ( cazul meu ) punandu-l jumatate in pamant, jumatate afara. Ca in imagine .&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img523.imageshack.us/img523/9088/2sssss.png" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;Daca nu merge bine mai ridicati-l, coborati-l, miscati-l in asa fel incat sa fie pozitionat asa cum doriti &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" alt=";)" title="Face cu ochiul" /&gt; !&lt;br /&gt;&lt;br /&gt;In joc modelul va fi transsolid, se va putea trece prin el, fara sa va blocati in el, so pentru a repara asta ( repara mult spus pt ca nu este un bug ) creati in jurul modelului un bloc cu textura &lt;span style="font-weight: bold;"&gt;clip&lt;/span&gt;, care va fi invizibil in joc dar nu va va lasa sa treceti prin el &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" alt=";)" title="Face cu ochiul" /&gt; !&lt;br /&gt;&lt;br /&gt;&lt;img src="http://g.imagehost.org/0214/2ssssss.jpg" alt="2ssssss.bmp (373 KB)" width="403" border="0" height="315" /&gt;&lt;br /&gt;&lt;br /&gt;Si cam asta este cu model-makingul &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" class="inlineimg" border="0" /&gt; !&lt;br /&gt;&lt;br /&gt;&lt;img src="http://g.imagehost.org/0105/2sssssssss.jpg" alt="2sssssssss.bmp (398 KB)" width="293" border="0" height="463" /&gt;&lt;br /&gt;&lt;br /&gt;Acest lucru se poate face cu &lt;span style="font-weight: bold;"&gt;orice&lt;/span&gt; model, pentru a va fi mai usor de ales modelul corespunzator va vom da un &lt;span style="font-weight: bold;"&gt;ModelViewer&lt;/span&gt;, program cu care veti putea vedea modelul in afara jocului printr-un singur click pe el. Download &lt;a style="font-weight: bold;" href="http://www.fpsbanana.com/mirrors/startdl/680?path=http://yt74ydks042d.web.aplus.net/tools/44/hlmv13_setup&amp;amp;sectionid=67907&amp;amp;ext=zip"&gt;here&lt;/a&gt; !&lt;br /&gt;Sper sa va ajute si sa intelegeti ce v-am prezentat aici !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-3898593243929889180?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/3898593243929889180/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/02/cum-sa-adaugam-modele-unei-harti.html#comment-form' title='2 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/3898593243929889180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/3898593243929889180'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/02/cum-sa-adaugam-modele-unei-harti.html' title='Cum sa adaugam modele unei harti !'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-8585860863905118372</id><published>2009-02-08T13:54:00.008+02:00</published><updated>2010-01-16T22:03:14.744+02:00</updated><title type='text'>aquapark_fun</title><content type='html'>Luna aceasta cea mai buna harta creata a fost, si aprob lucrul acesta &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" alt=";)" title="Face cu ochiul" /&gt; , aquapark_fun. O harta fun foarte frumoasa pentru grafica sa. Ideea este originala, nemaicrandu-se pana la aceasta harta una asemanatoare. In schimb pe langa amuzamentul de a te plimba prin canale si de a sari de la inaltime in apa cu vizibilitate mare, nu este posibil sa faci altceva, nu strategii si nu classic game, defapt aceasta e si ideea harti. Nu poti face altceva decat sa te distrezi, dar oricum e faina, incercati-o &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" alt=";)" title="Face cu ochiul" /&gt; !&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5j9BuPTca80/S1IatyVTsGI/AAAAAAAAAQI/LmW0ekoyyQ4/s1600-h/177422.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 299px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/S1IatyVTsGI/AAAAAAAAAQI/LmW0ekoyyQ4/s320/177422.jpg" alt="" id="BLOGGER_PHOTO_ID_5427429874842447970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsbanana.com/mirrors/startdl/5988?path=http://www.melee-it.ru/files/maps/maps/145/aquapark_fun_2&amp;amp;sectionid=1543947&amp;amp;ext=rar"&gt;&lt;img style="cursor: pointer; width: 400px; height: 88px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/S1IauPUYT4I/AAAAAAAAAQQ/h0-En1JXJMA/s320/177422222.JPG" alt="" id="BLOGGER_PHOTO_ID_5427429882623184770" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-8585860863905118372?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/8585860863905118372/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/02/aquaparkfun.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/8585860863905118372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/8585860863905118372'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/02/aquaparkfun.html' title='aquapark_fun'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5j9BuPTca80/S1IatyVTsGI/AAAAAAAAAQI/LmW0ekoyyQ4/s72-c/177422.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-8953860911544407689</id><published>2009-01-11T14:33:00.028+02:00</published><updated>2010-01-16T22:12:07.180+02:00</updated><title type='text'>fy_rome_s</title><content type='html'>Cum am promis o sa va prezint harta lunii decembrie a anului trecut ( 2008 ) conform comunităţii de gaming celei mai importante a anului : fpsbanana .&lt;br /&gt;Criteriile au fost numărul de vizionari, numărul de voturi, notele si nu în ultimul rand ( cele mai importante )  numărul de downloaduri . După aceste criterii s-a decis ca harta lunii sa fie &lt;span style="color: rgb(255, 0, 0); font-weight: bold;font-size:130%;" &gt;fy_rome_s&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Creată de &lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;STA_S3B&lt;/span&gt;&lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt; &lt;/span&gt;!&lt;br /&gt;Timp de lucru 15 ore .&lt;br /&gt;Programe folosite :&lt;br /&gt;- Valve Hammer Editor 3.5 ;&lt;br /&gt;- Wally .&lt;br /&gt;&lt;br /&gt;Poze :&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/S1IcN4SqY1I/AAAAAAAAAQg/7un8HxKyLiY/s1600-h/fy_rome_s2.jpg"&gt;&lt;img style="cursor: pointer; width: 401px; height: 300px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/S1IcN4SqY1I/AAAAAAAAAQg/7un8HxKyLiY/s320/fy_rome_s2.jpg" alt="" id="BLOGGER_PHOTO_ID_5427431525709407058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cu toate ca nu este chiar o harta de sarbatori de iarna, dupa cum ne-am fi putut astepta este totusi o harta foarte frumoasa. Are o multitudine de detalii, ce ne duc cu mintea chiar la vechea Roma, prin ambientul sau, dar si prin coloanele sale care par autentice si care sunt originale. Aceasta harta de tip fy merita jucata pe orice server care se respecta, cu prietenii sau cu mai multa lume la "masacru" ... ca la romani &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" alt=";)" title="Face cu ochiul" /&gt; ! Enjoy it &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" class="inlineimg" border="0" /&gt; !&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsbanana.com/mirrors/startdl/5767?path=http://banana.neuss.gs.fastit.net/banana17/maps/139/fy_rome_s&amp;amp;sectionid=1451713&amp;amp;ext=rar"&gt;&lt;img style="cursor: pointer; width: 401px; height: 92px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/S1IcNi4iEAI/AAAAAAAAAQY/0ACMOR5CdY4/s320/fasdad.JPG" alt="" id="BLOGGER_PHOTO_ID_5427431519962664962" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.fpsbanana.com/mirrors/startdl/5828?path=http://33i.co.uk/fpsbanana/maps1/maps/139/fy_rome_s&amp;amp;sectionid=1451713&amp;amp;ext=rar"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-8953860911544407689?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/8953860911544407689/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2009/01/fyromes.html#comment-form' title='1 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/8953860911544407689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/8953860911544407689'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2009/01/fyromes.html' title='fy_rome_s'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5j9BuPTca80/S1IcN4SqY1I/AAAAAAAAAQg/7un8HxKyLiY/s72-c/fy_rome_s2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-250418269421318721</id><published>2008-12-22T22:59:00.016+02:00</published><updated>2010-01-16T21:13:19.709+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cs_alien2'/><title type='text'>cs_alien2</title><content type='html'>Urmand modelul altor bloguri in gen voi crea o sectie de "Harta lunii", cea mai buna harta creata chiar in luna respectiva ( din orice sursa ). Toate hartile vor fi postate la inceputul lunii urmatoare celei in care s-a remarcat ! Pentru ca nu s-a terminat luna, alternativ am sa postez in aceasta luna una dintre cele mai bune harti ale mele :&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/S1IO2wym2QI/AAAAAAAAAPY/Y7GeAmTm5IU/s1600-h/index.jpeg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/S1IO2wym2QI/AAAAAAAAAPY/Y7GeAmTm5IU/s320/index.jpeg" alt="" id="BLOGGER_PHOTO_ID_5427416834907756802" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/S1IPMXHwX1I/AAAAAAAAAPo/V16N5n8Lk9E/s1600-h/index2.jpeg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/S1IPMXHwX1I/AAAAAAAAAPo/V16N5n8Lk9E/s320/index2.jpeg" alt="" id="BLOGGER_PHOTO_ID_5427417205974261586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5j9BuPTca80/S1IPMSPBCcI/AAAAAAAAAPg/32lgPuQX9x0/s1600-h/index1.jpeg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/S1IPMSPBCcI/AAAAAAAAAPg/32lgPuQX9x0/s320/index1.jpeg" alt="" id="BLOGGER_PHOTO_ID_5427417204662536642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Hope to enjoy !&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/S1IM0KG3ohI/AAAAAAAAAOw/VtD7e5V3V3k/s1600-h/w21sasas.jpg"&gt;&lt;img style="cursor: pointer; width: 310px; height: 106px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/S1IM0KG3ohI/AAAAAAAAAOw/VtD7e5V3V3k/s320/w21sasas.jpg" alt="" id="BLOGGER_PHOTO_ID_5427414591140766226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsbanana.com/mirrors/startdl/4940?path=http://chiefrunningwater.com/fpsb/maps/124/cs_alien2&amp;amp;sectionid=1321095&amp;amp;ext=rar"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-250418269421318721?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/250418269421318721/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/12/csalien2.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/250418269421318721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/250418269421318721'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/12/csalien2.html' title='cs_alien2'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5j9BuPTca80/S1IO2wym2QI/AAAAAAAAAPY/Y7GeAmTm5IU/s72-c/index.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-8172724877286021915</id><published>2008-12-15T22:07:00.009+02:00</published><updated>2010-01-16T22:12:25.096+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='elice'/><title type='text'>Cum sa creezi o elice !</title><content type='html'>Probabil v-ati intrebat vreodata cum se pot crea obiectele care se rotesc, ca de exemplu o elice . Este destul de usor !&lt;br /&gt;Veti creea elicea ( de la ventilator sau orice altceva ) cu texturi si tot restul. Eu am creat o elice normala, de marime mare, ca pentru fabrici si uzine nucleare, acest model exista si in half life 1 :&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img195.imageshack.us/img195/79/cycler3.png" alt="" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;In mijlocul elicei creati un bloc mai mic cu textura "&lt;b&gt;origin&lt;/b&gt;" , cum este in imaginea de jos .&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img188.imageshack.us/img188/7029/cycler2.png" alt="" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Dupa aceea selectati tot, dati click dreapta -&gt; &lt;i&gt;Tie to entity&lt;/i&gt; -&gt; &lt;b&gt;func_rotating&lt;/b&gt;.&lt;br /&gt;La &lt;i&gt;Attributes&lt;/i&gt; setati :&lt;br /&gt;&lt;b&gt;Rotation Speed&lt;/b&gt; : initial este 50, dar pueti seta mai mare, ca de exemplu 170 .&lt;br /&gt;&lt;b&gt;Fan Sounds&lt;/b&gt; : alegeti un sunet din cele 5 de acolo, dupa cum o sa fie miscarea ( fast/slow )&lt;b&gt;&lt;br /&gt;WAV Name&lt;/b&gt; -&gt; ( optional in locul la "&lt;span style="font-weight: bold;"&gt;Fan Sounds&lt;/span&gt;" )  dati browse pana la sunetul dorit din calculatoru deumneavoastra ! Atentie sunetul trebuie sa fie in folderul &lt;i&gt;sounds&lt;/i&gt; din &lt;i&gt;cstrike&lt;/i&gt; .&lt;br /&gt;&lt;b&gt;Damage inflicted when blocked&lt;/b&gt; : 100 (  daca doriti sa-l omoare pe cel care o blocheaza )&lt;br /&gt;&lt;br /&gt;La &lt;b&gt;Flags&lt;/b&gt; bifati &lt;span style="font-weight: bold;"&gt;Start On&lt;/span&gt; .&lt;br /&gt;&lt;br /&gt;Si cam asta este cu elicea, sper ca v-am putut ajuta !&lt;br /&gt;Enjoy !&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;An &lt;/span&gt;&lt;a href="http://files.filefront.com/cycler3rar/;12664716;/fileinfo.html"&gt;&lt;span style="font-weight: bold;"&gt;example &lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://files.filefront.com/cycler3rar/;12664716;/fileinfo.html"&gt;map&lt;/a&gt; for a better understand&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; !&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-8172724877286021915?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/8172724877286021915/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/12/cum-sa-creezi-o-elice.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/8172724877286021915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/8172724877286021915'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/12/cum-sa-creezi-o-elice.html' title='Cum sa creezi o elice !'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-7471416190934400240</id><published>2008-12-14T20:57:00.016+02:00</published><updated>2010-01-16T22:47:26.164+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='picaturi sange'/><title type='text'>Cum sa creezi picaturi de sange !</title><content type='html'>Probabil v-ati intrebat vreodata cum sa creati o atmosfera mai macabra pe harta voastra. Ca de exemplu puteti face ca dintr-o conducta sparta sa curga sange, in loc de apa &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" smilieid="370" class="inlineimg" border="0" /&gt; !&lt;br /&gt;Pentru inceput faceti conducta... si tot restul harti, iar peste partea sparta a conductei creati o entitate cu numele &lt;span style="font-weight: bold;"&gt;env_blood&lt;/span&gt; .&lt;br /&gt;&lt;br /&gt;&lt;img src="http://imagehost.rophotoshop.com/pics/4027c6ad97131cf0a3fe5f03f831dc06.bmp" alt="Image hosting by Rophotoshop.com" /&gt;&lt;br /&gt;&lt;br /&gt;La &lt;span style="font-style: italic;"&gt;Attributes&lt;/span&gt; setati :&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt; : blood&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pitch Yaw Roll&lt;/span&gt; : 90 0 0 ( pentru a seta curgerea in jos )&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Blood color&lt;/span&gt; : red blood with red decals&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Amount of blood&lt;/span&gt; : 60 , dar pueti seta cat de mare doriti ( cu cat mai mare cu atat mai mult sange )&lt;br /&gt;&lt;br /&gt;&lt;img src="http://imagehost.rophotoshop.com/pics/4015fc5559a55fc68018a560da550660.bmp" alt="Image hosting by Rophotoshop.com" /&gt;&lt;br /&gt;&lt;br /&gt;Dupa aceea creati "&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;balta de sange&lt;/span&gt;" in care se va picura, pentru atmosfera &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" smilieid="370" class="inlineimg" border="0" /&gt; . O creati cu texturi si tot restul, iar apoi dati click dreapta -&gt; &lt;span style="font-style: italic;"&gt;Tie to entity&lt;/span&gt; -&gt; &lt;span style="font-weight: bold;"&gt;func_water&lt;/span&gt;&lt;br /&gt;Restul este optional ! &lt;span style="font-weight: bold;"&gt;Render Mode&lt;/span&gt; : Additive si &lt;span style="font-weight: bold;"&gt;FX Amount&lt;/span&gt; : 150-200&lt;br /&gt;&lt;br /&gt;&lt;img src="http://imagehost.rophotoshop.com/pics/f05333d5b4c19f09b6d01ee79442f91c.bmp" alt="Image hosting by Rophotoshop.com" /&gt;&lt;br /&gt;&lt;br /&gt;Pentru a activa picuratul sangelui vom crea un bloc mai mare dealungul culoarului, de la un capat la altul, ori doar deasupra baltii de sange . Click dreapta pe bloc -&gt; &lt;span style="font-style: italic;"&gt;Tie to entity&lt;/span&gt; -&gt; &lt;span style="font-weight: bold;"&gt;trigger_multiple&lt;/span&gt; .&lt;br /&gt;Iar la &lt;span style="font-style: italic;"&gt;Attributes&lt;/span&gt; setam :&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Target&lt;/span&gt; : blood&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Delay before target&lt;/span&gt; : 3 ( la fiecare 3 secunde va curge cate-o picatura )&lt;br /&gt;&lt;br /&gt;Si sangele este gata &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" smilieid="370" class="inlineimg" border="0" /&gt; !&lt;br /&gt;&lt;br /&gt;&lt;img src="http://imagehost.rophotoshop.com/pics/1d56aa5c9ccd76c146dc69db463b7697.gif" alt="Image hosting by Rophotoshop.com" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;An&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;example &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://files.filefront.com/bloodrar/;12654393;/fileinfo.html"&gt;map&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; for a better understand&lt;/span&gt; &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" smilieid="370" class="inlineimg" border="0" /&gt; &lt;span style="font-weight: bold;"&gt;!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-7471416190934400240?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/7471416190934400240/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/12/atmosfera-macabra_14.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/7471416190934400240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/7471416190934400240'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/12/atmosfera-macabra_14.html' title='Cum sa creezi picaturi de sange !'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-437506457836980125</id><published>2008-12-13T21:52:00.026+02:00</published><updated>2009-07-23T18:22:36.726+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='programe'/><category scheme='http://www.blogger.com/atom/ns#' term='resurse'/><title type='text'>Resurse mapping</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Click pe imagini pentru a downloada programele !&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;&lt;br /&gt;Valve Hammer Editor 3.4&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.slackiller.com/hlprograms/hammer_v34.exe"&gt;&lt;img style="cursor: pointer; width: 200px; height: 120px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/SUQp-QpT2wI/AAAAAAAAAFs/VLIzxnav3sI/s400/hammer34.jpg" alt="" id="BLOGGER_PHOTO_ID_5279390812781927170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Principala unelta de care ai nevoie pentru a incepe mappingul &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" smilieid="370" class="inlineimg" border="0" /&gt; !&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;Valve Hammer Editor 3.5&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.slackiller.com/hlprograms/hammer_testbuild04.zip"&gt;&lt;img style="cursor: pointer; width: 200px; height: 120px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SUQp-ktDq6I/AAAAAAAAAF0/CZNXkJxl0UM/s400/hammer35.jpg" alt="" id="BLOGGER_PHOTO_ID_5279390818166352802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Prima versiune a unei noi generatii de hammer. Cele mai importante imbunatatiri sunt --&lt;br /&gt;Adaugarea modelelor in caseta 3D&lt;br /&gt;Adaugarea pointfile-lor in caseta 3D&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Jed's Half-Life Model Viewer&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt; &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;1.3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsbanana.com/mirrors/startdl/680?path=http://yt74ydks042d.web.aplus.net/tools/44/hlmv13_setup&amp;amp;sectionid=67907&amp;amp;ext=zip"&gt;&lt;img style="cursor: pointer; width: 400px; height: 338px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/SUQTCIDYsaI/AAAAAAAAAEE/x01QaqgDRYo/s400/fasa.bmp" alt="" id="BLOGGER_PHOTO_ID_5279365590427414946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Se foloseste pentru a vizualiza modelsurile in afara jocului.&lt;br /&gt;Il poti folosi de asemenea ca sa skimbi texturile modelelor .&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Sprite Explorer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.slackiller.com/hlprograms/spritexplorer.zip"&gt;&lt;img style="cursor: pointer; width: 400px; height: 301px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SUQV4h1DyCI/AAAAAAAAAEk/H6nhAJ4a6yI/s400/vasdfa.bmp" alt="" id="BLOGGER_PHOTO_ID_5279368724082837538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Unelta folosita pentru a crea si vedea spriturile ( sprites ) .&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;BSP Viewer &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://postdownload.filefront.com/12644402//cfef69766ab7578ed52d22bdc826b94badebf081f0f1ecd2dc6232bc868a3b9f8009370b4d6c4a54"&gt;&lt;img style="cursor: pointer; width: 400px; height: 289px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/SUQTB6_sH0I/AAAAAAAAAD8/EbrBSKaomxc/s400/bspviewer.jpg" alt="" id="BLOGGER_PHOTO_ID_5279365586922250050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;( Pentru a-l putea folosi este nevoie sa instalati &lt;a href="http://www.microsoft.com/downloads/thankyou.aspx?familyId=262d25e3-f589-4842-8157-034d1e7cf3a3&amp;amp;displayLang=en#"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;b&gt;&lt;a target="_blank"&gt;&lt;b&gt;NET Framework v1.1&lt;/b&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;  . )&lt;br /&gt;&lt;br /&gt;O modalitate mai rapida de a vedea fisierele tip &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;.bsp&lt;/span&gt; .&lt;br /&gt;Are optiuni de previzualizare. Este foarte folositor .&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;Wally&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.slackiller.com/hlprograms/wally_155b.exe"&gt;&lt;img style="cursor: pointer; width: 400px; height: 288px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SUQZAVjhy6I/AAAAAAAAAEs/m0RhuxbkQ34/s400/sfafas.JPG" alt="" id="BLOGGER_PHOTO_ID_5279372156761918370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ai nevoie sa creezi un wad, foloseste wally .&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;FGD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://files.filefront.com/cs+expert+tom793+wc35rar/;13901731;/fileinfo.html"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/SUQhC6At7QI/AAAAAAAAAE8/vMfwfCoAVbk/s400/asdas.JPG" alt="" id="BLOGGER_PHOTO_ID_5279380997000785154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Este nevoie de el pentru a putea folosi mai multe dintre posibilitatile mappingului.&lt;br /&gt;( ploaie, fum, si altele )&lt;br /&gt;&lt;br /&gt;Multumesc &lt;a href="http://www.slackiller.com/hlprograms.htm"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;slackiller&lt;/span&gt;&lt;/a&gt; pentru resurse &lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" smilieid="370" class="inlineimg" border="0" /&gt;  !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-437506457836980125?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/437506457836980125/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/12/resurse-mapping.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/437506457836980125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/437506457836980125'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/12/resurse-mapping.html' title='Resurse mapping'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5j9BuPTca80/SUQp-QpT2wI/AAAAAAAAAFs/VLIzxnav3sI/s72-c/hammer34.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-3390983870001965442</id><published>2008-11-19T22:29:00.007+02:00</published><updated>2009-06-10T19:56:46.406+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='left4dead'/><title type='text'>Joc - Left4Dead</title><content type='html'>&lt;a href="http://www.l4d.com/"&gt;&lt;img src="http://i225.photobucket.com/albums/dd216/Karloke23/untitled-7.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pe data de 18 Noiembrie 2008 a aparut un nou joc&lt;span style="font-style: italic;"&gt;&lt;/span&gt;, &lt;span style="font-weight: bold; color: rgb(0, 0, 0);font-size:100%;" &gt;Left4Dead&lt;/span&gt;, plin de actiune si de adrenalina cu o &lt;span style="font-style: italic;"&gt;horror&lt;/span&gt; story, cu o multime de &lt;span style="font-style: italic;"&gt;zombie&lt;/span&gt; si &lt;span style="font-style: italic;"&gt;monstri&lt;/span&gt; de tot felul. Am incercat &lt;span style="font-style: italic;"&gt;jocul&lt;/span&gt; si este chiar foarte fain, merita jucat &lt;span style="font-style: italic;"&gt;noaptea&lt;/span&gt; tarziu cu &lt;span style="font-style: italic;"&gt;lumina inchisa&lt;/span&gt;. Vi-l recomand cu caldura si mult sange la un pahar de bere, pt curaj &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" alt=";)" title="Face cu ochiul" /&gt; !&lt;br /&gt;Sper sa va placa si voua ! Vizitati site-ul oficial &lt;a style="color: rgb(255, 0, 0);" href="http://www.l4d.com/home.php"&gt;www.L4D.com&lt;/a&gt; &lt;span class="postbody signature"&gt;&lt;span style="color: rgb(0, 0, 191);"&gt; &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_smile.gif" alt=":)" title="Zambet" /&gt;&lt;/span&gt;&lt;/span&gt; !&lt;br /&gt;&lt;a style="color: rgb(255, 0, 0);" href="http://www.l4d.com/media.htm"&gt;Media&lt;/a&gt; pt desktopul vostru !&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UF1HVlcXBmA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/UF1HVlcXBmA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://images.bit-tech.net/content_images/2008/08/the-bit-tech-winter-games-preview-2008/b02.jpg"&gt;&lt;img src="http://img34.imageshack.us/img34/4060/left4deadm.jpg" alt="Image hosting by Rophotoshop.com" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Bafta la zombies killuri  &lt;img src="http://www.extreamcs.com/forum/images/smilies/icon_wink.gif" alt=";)" title="Face cu ochiul" /&gt; !&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Jocul poate fi downloadat numai de pe steam, acesta fiind un blog ce nu incurajeaza pirateria !!!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-3390983870001965442?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/3390983870001965442/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/11/joc-left4dead.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/3390983870001965442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/3390983870001965442'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/11/joc-left4dead.html' title='Joc - Left4Dead'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-743079529756866383</id><published>2008-11-09T12:39:00.018+02:00</published><updated>2009-06-26T15:20:57.466+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='raze lumina'/><title type='text'>Cum sa creezi raze de lumina !</title><content type='html'>Pentru inceput trebuie spus ca nu este o entitate, pur si simplu este &lt;b&gt;un bloc&lt;/b&gt;, ce i se atribuie proprietati astfel incat sa dea impresia de raza de lumina, este practic o iluzie, uitativa &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SkS7u5SvkRI/AAAAAAAAAJk/HK8RSmaGA6I/s1600-h/smile.gif"&gt;&lt;img style="cursor: pointer; width: 20px; height: 20px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SkS7u5SvkRI/AAAAAAAAAJk/HK8RSmaGA6I/s400/smile.gif" alt="" id="BLOGGER_PHOTO_ID_5351608671550804242" border="0" /&gt;&lt;/a&gt; !&lt;br /&gt;So... pentru inceput creati "raza" cu textura aceasta :&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/SkS5hKqP0vI/AAAAAAAAAJU/W5d783nhx5Y/s1600-h/fade2.bmp"&gt;&lt;img style="cursor: pointer; width: 32px; height: 128px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/SkS5hKqP0vI/AAAAAAAAAJU/W5d783nhx5Y/s400/fade2.bmp" alt="" id="BLOGGER_PHOTO_ID_5351606236671365874" border="0" /&gt;&lt;/a&gt; ( &lt;b&gt;fade2&lt;/b&gt; din &lt;i&gt;halflife.wad&lt;/i&gt; ) sau &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5j9BuPTca80/SkS5g5kZEPI/AAAAAAAAAJM/QfZPqI4q39Q/s1600-h/fade.bmp"&gt;&lt;img style="cursor: pointer; width: 32px; height: 128px;" src="http://3.bp.blogspot.com/_5j9BuPTca80/SkS5g5kZEPI/AAAAAAAAAJM/QfZPqI4q39Q/s400/fade.bmp" alt="" id="BLOGGER_PHOTO_ID_5351606232083402994" border="0" /&gt;&lt;/a&gt; ( &lt;b&gt;fade&lt;/b&gt; din &lt;i&gt;halflife.wad&lt;/i&gt; )&lt;br /&gt;&lt;br /&gt;Depinde de cum doriti sa fie atmosfera pe harta, cu a doua presimt ca o sa fie mai sinistra . Forma o dati cum doriti dumneavoastra, dupa imaginatia fiecaruia , de preferat cat mai "interesanta" .&lt;br /&gt;&lt;br /&gt;Apoi se selecteaza, &lt;i&gt;Click dreapta&lt;/i&gt; -&gt; &lt;b&gt;Tie to entity&lt;/b&gt; -&gt; &lt;b&gt;func_illuzionary&lt;/b&gt; si la &lt;i&gt;Attributes&lt;/i&gt; setam :&lt;br /&gt;&lt;b&gt;Render Mode&lt;/b&gt; - Additive&lt;br /&gt;&lt;b&gt;FX Amount&lt;/b&gt; : 100 cred ca ar fi bine&lt;br /&gt;&lt;br /&gt;&lt;img src="http://imagehost.rophotoshop.com/pics/0eb17da1a5558b41b1c616756226cb7c.bmp" alt="Image hosting by Rophotoshop.com" /&gt;&lt;br /&gt;&lt;br /&gt;Dupa aceasta se da run si uitati ce a iesit &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SkS7u5SvkRI/AAAAAAAAAJk/HK8RSmaGA6I/s1600-h/smile.gif"&gt;&lt;img style="cursor: pointer; width: 20px; height: 20px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SkS7u5SvkRI/AAAAAAAAAJk/HK8RSmaGA6I/s400/smile.gif" alt="" id="BLOGGER_PHOTO_ID_5351608671550804242" border="0" /&gt;&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SkS7UE9ly-I/AAAAAAAAAJc/GHE5iLNE47I/s1600-h/5413.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SkS7UE9ly-I/AAAAAAAAAJc/GHE5iLNE47I/s400/5413.jpg" alt="" id="BLOGGER_PHOTO_ID_5351608210826841058" border="0" /&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;Nota&lt;/b&gt; : Se poate folosi ablosut orice textura pentru a textura raza, totul consta in cat de realista o puteti face &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SkS7u5SvkRI/AAAAAAAAAJk/HK8RSmaGA6I/s1600-h/smile.gif"&gt;&lt;img style="cursor: pointer; width: 20px; height: 20px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SkS7u5SvkRI/AAAAAAAAAJk/HK8RSmaGA6I/s400/smile.gif" alt="" id="BLOGGER_PHOTO_ID_5351608671550804242" border="0" /&gt;&lt;/a&gt; !&lt;br /&gt;Sper ca ati inteles si v-a placut ce v-am prezentat &lt;img src="http://forum.softpedia.com/style_emoticons/default/peacefingers.gif" style="vertical-align: middle;" emoid=":peacefingers:" alt="peacefingers.gif" border="0" /&gt; . Incercati si voi !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-743079529756866383?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/743079529756866383/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/11/cum-sa-creezi-raze-de-lumina.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/743079529756866383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/743079529756866383'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/11/cum-sa-creezi-raze-de-lumina.html' title='Cum sa creezi raze de lumina !'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5j9BuPTca80/SkS7u5SvkRI/AAAAAAAAAJk/HK8RSmaGA6I/s72-c/smile.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-4811548634970683178</id><published>2008-11-07T21:56:00.005+02:00</published><updated>2009-08-09T23:16:41.083+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='de_castle'/><category scheme='http://www.blogger.com/atom/ns#' term='cs'/><category scheme='http://www.blogger.com/atom/ns#' term='counter strike 1.6'/><title type='text'>de... castle</title><content type='html'>Intr-un cuvant aceasta este harta mea... mica mare si frumoasa &lt;span style="color: rgb(0, 0, 191);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /&gt; &lt;/span&gt;&lt;/span&gt;... aaa si in progres &lt;span style="color: rgb(0, 0, 191);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /&gt; &lt;/span&gt;&lt;/span&gt; !&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SRSf3UmFM2I/AAAAAAAAAB8/mfOrJYfaLaw/s1600-h/de_incercare440010.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SRSf3UmFM2I/AAAAAAAAAB8/mfOrJYfaLaw/s400/de_incercare440010.bmp" alt="" id="BLOGGER_PHOTO_ID_5266009637073007458" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SRSf3WTkahI/AAAAAAAAACE/vYC8zYAdIPA/s1600-h/de_incercare440002.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SRSf3WTkahI/AAAAAAAAACE/vYC8zYAdIPA/s400/de_incercare440002.bmp" alt="" id="BLOGGER_PHOTO_ID_5266009637532232210" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5j9BuPTca80/SRSf3olgHDI/AAAAAAAAACM/mIRJPGg3IP0/s1600-h/de_incercare440006.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_5j9BuPTca80/SRSf3olgHDI/AAAAAAAAACM/mIRJPGg3IP0/s400/de_incercare440006.bmp" alt="" id="BLOGGER_PHOTO_ID_5266009642439285810" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/SRh-fY7y6LI/AAAAAAAAAC8/b3q4dTGHh1s/s1600-h/dex60006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/SRh-fY7y6LI/AAAAAAAAAC8/b3q4dTGHh1s/s400/dex60006.jpg" alt="" id="BLOGGER_PHOTO_ID_5267098841944090802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/SRh-fwb88FI/AAAAAAAAADE/q8HLlbyUwgo/s1600-h/dex60008.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/SRh-fwb88FI/AAAAAAAAADE/q8HLlbyUwgo/s400/dex60008.bmp" alt="" id="BLOGGER_PHOTO_ID_5267098848252981330" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5j9BuPTca80/SRh-gFDrMbI/AAAAAAAAADM/zGa3bR5xNd0/s1600-h/dex60009.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_5j9BuPTca80/SRh-gFDrMbI/AAAAAAAAADM/zGa3bR5xNd0/s400/dex60009.bmp" alt="" id="BLOGGER_PHOTO_ID_5267098853788299698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-4811548634970683178?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/4811548634970683178/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/11/de-castle.html#comment-form' title='1 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/4811548634970683178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/4811548634970683178'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/11/de-castle.html' title='de... castle'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5j9BuPTca80/SRSf3UmFM2I/AAAAAAAAAB8/mfOrJYfaLaw/s72-c/de_incercare440010.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-3188126058968000049</id><published>2008-11-07T19:33:00.001+02:00</published><updated>2009-02-17T19:35:14.077+02:00</updated><title type='text'>Cer , ploaie si lumina naturala .</title><content type='html'>Sa pui cer pe o harta este mai mult decat simplu . La fel si cu lumina "naturala" (care vine din cer) . La ploaie se complica umpic lucrurile .&lt;br /&gt;&lt;br /&gt;Pentru acest exemplu am sa folosesc harta din tutorialul "Cum sa faci hol intre 2 camere" atat doar ca am sa schimb atmosfera intr-o camera .&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img235.imageshack.us/img235/8877/retexturatpv4.png" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 191);"&gt;&lt;span style="font-weight: bold;"&gt;Ce trebuie sa fac ca sa pun cer ?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;E foarte simplu . Tavanul trebuie sa fie texturat in textura "Sky" (este o textura speciala ) pe toate planele . Pentru asta selectati tavanul , apoi apasati pe butonul de aplicat texturi (sau Shift+A) . Click pe "browse" . Pentru a pune cer va trebuie neaparat inclus "halflife.wad" la configurare. Tastati "sky" (e o textura de culoare albastru deschis) . Dati dublu-click pe ea , apoi apasati pe "Apply" . Ca sa iesiti din modul de aplicare de textura , mai dati inca o data click pe butonul de aplicat texturi .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img168.imageshack.us/img168/5959/textmodrx6.png" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Intrebarea care probabil va vine in gand : &lt;blockquote class="uncited"&gt;&lt;div&gt; "Si cum o sa arate cerul ? Doar albastru ?  &lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_e_sad.gif" alt=":(" title="Sad" /&gt;   "&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Raspunsul este : "cerul"...nu e chiar un cer. Mai bine zis e un fel de backround la harta . Textura "sky" poate fi aplicata si pe podea si pe pereti.&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;Si cum apare acest backround ?&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Daca lasati totul asa , hammer are ca default un backround de deşert . Daca vreti sa apara alt backround accesati meniul Map&gt;Map Properties..&lt;br /&gt;Si selectati acolo "environment map(cl_skyname)"&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img242.imageshack.us/img242/4072/mappropertieswi9.jpg" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Puteti introduce unul dintre urmatoarele nume :&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt; 2desert black dusk neb6 xen10 alien1 city morning neb7 xen9 alien2 cliff neb1 night xen8 alien3 desert neb2 space&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Fiecare nume e separat cu un spatiu de celalalt . Numele sunt destul de sugestive daca ati jucat Half-Life sau stiti limba engleza .&lt;br /&gt;In harta din acest tutorial am sa tastez numele :   2desert   .&lt;br /&gt;&lt;br /&gt;Gata , am terminat cu cerul !&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 191);"&gt;&lt;span style="font-weight: bold;"&gt;Cum pun lumina naturala ?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;La fel cum puneti si entitatea "light" pe mapa , atat doar ca in lista trebuie sa cautati dupa entitatea "light_environment" . Puteti s-o puneti oriunde doriti pe mapa , pentru ca lumina tot din "cer" vine. Nu poti pune decat &lt;span style="font-weight: bold;"&gt;1&lt;/span&gt; astfel de entitate .&lt;br /&gt;Daca doriti ca lumina sa para ca vine dintr-o parte (desiguri trebuie sa aveti cladiri sau orice alt ceva care sa dea umbra) intrati la proprietatile entitatii (selectati entitatea , click-dreapta si "properties" . Selectati "pitch" . Acolo vedeti ca default este -90 de grade(adika direct in jos). Puteti pune -45 ca sa vina dintr-o parte .&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 191);"&gt;&lt;span style="font-weight: bold;"&gt;Ploaie ?  &lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /&gt;  Cum ? &lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;E , aici e putin mai complicat . Va trebuie FGD-ul profesional pentru a crea ploaie .Il downloadati de la sectiunea de download.&lt;br /&gt;Click pe "Enity Tool" si cautati in lista entitatea "env_rain". Din nou , o puteti pune oriunde doriti pe harta , pentru ca ploaia tot din "cer" vine . Ploaie "cade direct" prin orice entitate , se opreste doar in solide care nu sunt entitati .&lt;br /&gt;Acum vine partea mai complicata. Dati click-dreapta pe entitatea env_rain . In fereastra ce apare dati click-stanga pe butonul "SmartEdit" .&lt;br /&gt;&lt;img src="http://img172.imageshack.us/img172/4691/rainongy7.jpg" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Acum fereastra va afisa doua chenare unde putem scrie si doua butoane jos "add" si "delete".&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img142.imageshack.us/img142/3626/rainoffnw5.jpg" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Click pe butonul "add"  si scrieti urmatoarele :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Key&lt;/span&gt;--------------------&lt;span style="font-weight: bold;"&gt;Value&lt;/span&gt;&lt;br /&gt;quantity-----------------------500(aici setati cantitatea de ploaie , aveti grija sa nu fie prea mare)&lt;br /&gt;type----------------------------1&lt;br /&gt;spawnflags---------------------1&lt;br /&gt;sprite-------------------------sprites/effects/rain.spr&lt;br /&gt;&lt;br /&gt;Gata !   Un screenshot din joc :     &lt;img src="http://img178.imageshack.us/img178/352/hmnupreahn8.jpg" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Nu prea se vede ploaia , este ?&lt;br /&gt;&lt;br /&gt;Sa vedem daca punem un cer de noapte , scoatem light_environment si punem un fel de lampa de strada. In loc de 2desert vom utiliza backroundul "night"&lt;br /&gt;&lt;br /&gt;Screenshot :   &lt;img src="http://img221.imageshack.us/img221/8481/nuprea2noaptecd8.jpg" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Nu prea se vede din cauza ca salvez in JPG . Dar faceti voi mapa si o sa vedeti ca in joc se observa foarte usor .&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;Bine , dar in realitate ploaia se si aude . Ce fac ? &lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_question.gif" alt=":?:" title="Question" /&gt; &lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Trebuie sa puneti o entitate numita "ambient_generic"(care de altfel este si prima in lista cu entitati).&lt;br /&gt;De data asta conteaza unde plasati entitatea pentru ca de acolo vine sunetul. Pe harta din aces toturial am pus-o in mjlocul camerei retexturate .&lt;br /&gt;Dati click-dreapta pe entitate si mergeti la proprietati. La path/filename way of WAV dati click pe butonul cu 3 puncte de suspensie ("...") si cautati sunetul "rain" in folderul "ambience" . &lt;img src="http://img87.imageshack.us/img87/133/rainjk9.jpg" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Acum dati un click pe meniul "Flags" (care se gaseste in cadrul aceleiasi ferestre" si selectati una dintre dintre "Medium ,Large sau Small Radius" (distanta pe care se aude) .La celelalte optiuni nu mai umblati . Eu am selectat Medium Radius pentru ca asa se potriveste mai bine .&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img155.imageshack.us/img155/1282/mediumradiuspp0.jpg" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;Nu mai pun screenshot ca nu se aude &lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /&gt;   .&lt;br /&gt;&lt;br /&gt;Din tutorialul asta ar fi bine sa retineti cateva nume de backround-uri si configurarea entitatii env_rain ca sa nu umblati cu foile dupa voi &lt;img src="http://hlmappingro.phpbb3now.com/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /&gt; .&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;Tutorial creat de Samurai Jack  &lt;/span&gt;&lt;img src="http://forum.reunited.ro/images/smilies/2/smile.gif" alt="" title="Smile" smilieid="370" class="inlineimg" border="0" /&gt; &lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;si gasit &lt;a href="http://hlmappingro.phpbb3now.com/index.php"&gt;aici&lt;/a&gt;&lt;/span&gt; &lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-3188126058968000049?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/3188126058968000049/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/11/cer-ploaie-si-lumina-naturala.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/3188126058968000049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/3188126058968000049'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/11/cer-ploaie-si-lumina-naturala.html' title='Cer , ploaie si lumina naturala .'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8517015527431288458.post-1022640388640064044</id><published>2008-10-18T15:36:00.009+03:00</published><updated>2009-06-10T19:37:53.343+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cascada'/><title type='text'>Cum creezi o cascada !</title><content type='html'>Din moment ce multe persoane vor sa stie cum se realizeaza o &lt;b&gt;cascada&lt;/b&gt; m-am hotarat sa realizez un tutorial in legatura cu aceasta, deci sa incepem &lt;img src="http://forum.softpedia.com/style_emoticons/default/smile.gif" alt="" border="0" /&gt; :&lt;br /&gt;Creem cascada in sine cu una din texturile urmatoare :&lt;br /&gt;&lt;img src="http://imagehost.rophotoshop.com/pics/1090123a89b4b9d35526f3f9a0036ca1.jpg" alt="" border="0" /&gt;  ( &lt;b&gt;+1laser1fall&lt;/b&gt; din &lt;i&gt;halflife.wad&lt;/i&gt; ) sau &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5j9BuPTca80/SiJMIvChkBI/AAAAAAAAAI8/nP4NxOJlYHk/s1600-h/%2B1waterf.bmp"&gt;&lt;img style="cursor: pointer; width: 32px; height: 128px;" src="http://4.bp.blogspot.com/_5j9BuPTca80/SiJMIvChkBI/AAAAAAAAAI8/nP4NxOJlYHk/s400/%2B1waterf.bmp" alt="" id="BLOGGER_PHOTO_ID_5341915820964548626" border="0" /&gt;&lt;/a&gt;( &lt;b&gt;+2waterf &lt;/b&gt;din&lt;i&gt; halflife.wad &lt;/i&gt;)&lt;br /&gt;&lt;br /&gt;Click dreapta -&gt; &lt;b&gt;Tie to entity&lt;/b&gt; -&gt; &lt;b&gt;func_illuzionary&lt;/b&gt; si la &lt;i&gt;Attributes&lt;/i&gt; setam :&lt;br /&gt;&lt;b&gt;Render mode&lt;/b&gt;: Texture - some light&lt;br /&gt;&lt;b&gt;FX Amount&lt;/b&gt;: 1 - 255 vizibiitatea ( 120 cred ca este acceptabila )&lt;br /&gt;&lt;br /&gt;Pentru a parea mai realista la baza cascadei adaugam &lt;i&gt;aburi&lt;/i&gt; cu cateva spriteuri ( &lt;b&gt;env_sprites&lt;/b&gt; ) la care setam urmatoarele :&lt;br /&gt;&lt;b&gt;Render mode&lt;/b&gt;: Additive&lt;br /&gt;&lt;b&gt;FX Amount&lt;/b&gt;: 70&lt;br /&gt;&lt;b&gt;Sprite Name&lt;/b&gt;: Browse pana la Valve/sprites/&lt;i&gt;stmbal1.spr&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Scale&lt;/b&gt;: Oricat de mare vrei sa fie: 2 - dublu decat normal, 3 - triplu etc&lt;br /&gt;&lt;br /&gt;Si pentru final se adauga un sunet de cascada ( &lt;b&gt;ambient_generic&lt;/b&gt; ) cu setarile :&lt;br /&gt;&lt;b&gt;Path/filename.wav or .WAV&lt;/b&gt; - acesta : &lt;a href="http://files.filefront.com/waterrunwav/;11721396;/fileinfo.html" target="_blank"&gt;click&lt;/a&gt;&lt;br /&gt;( il salvezi in folderul &lt;i&gt;Valve/Sound/Ambience&lt;/i&gt; )&lt;br /&gt;&lt;b&gt;Volume &lt;/b&gt;: sa spunem 6&lt;br /&gt;&lt;br /&gt;Si cascada este gata &lt;img src="http://forum.softpedia.com/style_emoticons/default/smile.gif" alt="" border="0" /&gt; .&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img34.imageshack.us/img34/3346/46c3dd43c56e3846522f557.gif" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://imagehost.rophotoshop.com/pics/46c3dd43c56e3846522f557f2ac961fe.gif" alt="" border="0" /&gt; Enjoy !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8517015527431288458-1022640388640064044?l=mapping-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mapping-online.blogspot.com/feeds/1022640388640064044/comments/default' title='Postare comentarii'/><link rel='replies' type='text/html' href='http://mapping-online.blogspot.com/2008/10/cum-creezi-o-cascada.html#comment-form' title='0 comentarii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/1022640388640064044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8517015527431288458/posts/default/1022640388640064044'/><link rel='alternate' type='text/html' href='http://mapping-online.blogspot.com/2008/10/cum-creezi-o-cascada.html' title='Cum creezi o cascada !'/><author><name>maritim</name><uri>http://www.blogger.com/profile/13981335774442943117</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_5j9BuPTca80/SUe_EpGMTGI/AAAAAAAAAG0/Qu1iOF1fNS8/s1600-R/ad410a67fe5adbac0278b91b46b4064e.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5j9BuPTca80/SiJMIvChkBI/AAAAAAAAAI8/nP4NxOJlYHk/s72-c/%2B1waterf.bmp' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
